They all assume a basic knowledge of SFM and deal with things that are less set in stone than the text ones.īlow Job – This is a 40 minute BJ tutorial, with some generally applicable tips and tricks as well. Note: While the information is the same, the links to the videos do not work Tutorial Jigglebones – A short tutorial on jiggle bones and how they are used in SFM. Porn Tips – restting models, creating easy movement mid points… This is just some simple tips I found useful or short tutorials on aspects of SFM smut. Tutorial 3 – In this tutorial we look at offsets to increase realism, basic camera settings and rendering your file as an image sequence. Tutorial 2 – This tutorial involves adding some additional reactive movement to make our animation seem more fluid. Tutorial 1 – This tutorial covers up to making both characters in a scene move in a pretty robotic fashion. All three tutorials follow on from each other directly and are designed to be completed in order.
They contain links to the dmx files used and links to all related resources and should be a good starting point. These tutorials are designed to provide a basic work flow from starting with models to having a reasonable finished animation using the graph editor.
If you are determined to jump straight in then this video provides some absolute basics for the Source Filmmaker interface and how to navigate around models. If you are totally new I strongly suggest checking out some you tube tutorials and the documentation. You can find links to them below, along with some additional material. I have over the course of the last while done a few tutorials aimed specifically at SFM porn. These are those videos:īasics of Animating in Blender (5 videso ~2 hours of content) Since getting used to Blender I have made a number of videos to help answer questions. So now I'd like to make Patreon my main source of income, and make more content in return for your support.These are links to the various porn tutorials that have been sequestered by tumblr. Gradually commissions amassed as I bit more than I can chew. Your support helps me build a new home away from home I may never get to see again.īack in the day I used Patreon as a fund buffer while I created content for public use, thus saving me time and effort I put into private commissions.
I am a digital nomad, having escaped Russia in March of 2022 I currently reside in Kazakhstan, Nur-Sultan. My goal is to spread the ReVAmped facial features standard to the other models I make, and refine their functionality and my skill each passing day. You may know me as a creator of ReVAmped body base line. Your input and feedback shape the models I make, so I'm looking forward to making them pitch perfect with you.
My main focus software is Source Filmmaker, Blender and lately - VRChat. I create highly customizable character models for everyone to use. Sup, I'm AeridicCore, community 3D modeler character designer for multiple fandom communities.